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ILLUSTRATED ACTIVITY GUIDE 02 · IMAGINATIVE PLAY

Let’s Pretend Together

Set up a pretend café, take an imaginary expedition, and invent a character’s adventure together.

Ages 3–8 with an adult · 3 activities

Choose an activity ↓
Example: choose from a three-item menu, take an order, and serve pretend food on an empty plate.

How to use this guide

This guide helps adults get pretend play started without planning a whole performance. Read an activity, offer a simple situation, and let your child decide what happens next. The example conversations are starting points you can change, not lines anyone needs to memorize.

Your role as the adult

Take a role alongside your child. Offer one idea at a time, listen to their response, and follow their interests. You can speak, point, gesture, or use a toy as your character.

What you’ll explore

Taking turns in conversation, describing ideas, and putting events in order.

ACTIVITY 1 · 15–25 minutes

Open a pretend café

A shared pretend game in which one person takes an order and another visits the café.

What you’ll need

  • Paper and crayons for a menu
  • Optional: unbreakable empty cups and plates, or drawings of them
  • A table or a clear floor space

Before you start: Use pretend food and empty cups. No cooking, hot drinks, real money, or small pretend coins are needed. Agree on a space for the café.

1. Draw three choices on a paper menu.

2. Let the visitor point to an order.

3. Serve pretend food, then swap roles.

Example: choose from a three-item menu, take an order, and serve pretend food on an empty plate.

What to do together

  1. Make a tiny menu

    Ask your child to choose three things the café serves. Draw them on paper: a sandwich, a bowl of soup, and a slice of cake, for example. An adult can write the names beside the pictures.

  2. Choose your roles

    Decide who will welcome the visitor and who will order. Set out a plate and cup, or draw a place setting. Give the café a name if your child wants to.

  3. Place and repeat an order

    The visitor points to or names one menu item. The café owner repeats it back and pretends to prepare it. Encourage a response by asking, “Did I remember your order?”

  4. Add one small surprise

    Perhaps the café has run out of soup or a teddy bear wants to join the table. Ask what the café owner would like to do. Accept an imaginative answer and continue the scene.

  5. Swap roles

    Let your child try the other role. Repeat the game with a different order, or invite another family member to visit. Tidy your café together when you finish.

Things you can say

  • “How will you welcome someone to your café?”
  • “What could we offer if that item is all gone?”

Make it simpler

Use two menu pictures. Your child can point to an order while you take both speaking parts.

Take it further

Take an order for two visitors and remember which item belongs to each. Use a quick drawing as an order note.

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ACTIVITY 2 · 10–20 minutes

Take an imaginary expedition

A spoken or acted-out journey with a destination and three places to explore.

What you’ll need

  • No supplies needed
  • Optional: a soft toy to be your travel companion

Before you start: Stay seated or use a clear space for gentle pretend movements. Rivers, caves, and mountains are imaginary; there is no need to climb furniture or jump over objects.

1. Name things to pack in an imaginary bag.

2. Invent a place to explore along the route.

3. Describe what happens when you arrive.

Example: pack an imaginary map, cross a pretend river, and arrive at the picnic. The journey can happen entirely in conversation.

What to do together

  1. Decide where you are going

    Choose a destination together: a woodland picnic, a moon garden, or a friendly dragon’s home. Say why you are visiting and who is coming with you.

  2. Pack in your imagination

    Each person names one useful item to bring. Pretend to put it into an invisible bag. Ask your child how their item might help on the journey.

  3. Explore the first place

    Describe one place along the route: “We have reached a river.” Ask your child what they notice and how the travelers might continue. Use words, gestures, or small comfortable movements to act it out.

  4. Take turns adding places

    Let your child invent the next place, then add a third together. Bring back something from the imaginary bag to solve a small problem. A scarf might become a flag; a map might reveal another path.

  5. Arrive and remember

    Describe the destination together. Ask each traveler to recall a favorite part of the journey. You can repeat the expedition another day with a different route.

Things you can say

  • “What can our travelers hear here?”
  • “Which thing from our bag could help?”

Make it simpler

Choose one destination and one place along the way. Offer two choices if your child is unsure what to add.

Take it further

Retell the route backward, from the destination to home. Draw the places afterward if your child enjoys drawing.

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ACTIVITY 3 · 10–15 minutes

Make up a character’s adventure

A short original story you create together, one sentence at a time.

What you’ll need

  • No supplies needed
  • Optional: paper and crayons to draw a favorite moment

Before you start: Tell your child that you will invent the story together. Nobody needs to know the ending yet. A few sentences can be a complete story.

1. Choose a character and a setting.

2. Give the character a small problem.

3. Take turns finding an ending.

Example: choose a character, give them a small problem, and work together on an ending. The story is something you create aloud.

What to do together

  1. Choose a character and a place

    Pick someone for the story and decide where they are. Offer two choices if helpful: a rabbit at the library or a turtle in a garden. Give the character a name.

  2. Give the character a small problem

    Start with something concrete: the rabbit cannot find a book, or the turtle’s picnic blanket has blown away. Ask your child what the character notices first.

  3. Add one sentence each

    Take turns describing what happens next. Build on the previous person’s idea. If the story stalls, ask what the character could try or who might help.

  4. Make an ending

    Decide how the character responds to the problem. Finish by saying what happens afterward. Give the story a title, tell it again, or draw one scene.

Things you can say

  • “What could the character try next?”
  • “How will we know the adventure has ended?”

Make it simpler

You tell a three-sentence story and let your child choose the character or supply a missing word.

Take it further

Tell the same adventure from the helper’s point of view. What did the helper see before they arrived?

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Stay Playful Project · https://stayplayfulproject.org/play-and-learn/lets-pretend-together/